backend = "glx";
glx-no-stencil = true;
glx-copy-from-front = false;

# Nouveau
# glx-use-copysubbuffermesa = true;

glx-no-rebind-pixmap = true;

# GLX backend: GLX buffer swap method we assume.
# Could be undefined (0), copy (1), exchange (2), 3-6, or buffer-age (-1).
# undefined is the slowest and the safest, and the default value.
# copy is fastest, but may fail on some drivers,
# 2-6 are gradually slower but safer (6 is still faster than 0).
# Usually, double buffer means 2, triple buffer means 3.
# buffer-age means auto-detect using GLX_EXT_buffer_age, supported by some drivers.
# Useless with --glx-use-copysubbuffermesa.
# Partially breaks --resize-damage.
# Defaults to undefined.
glx-swap-method = "copy";

#################################
#
#  Effects
#
#################################

menu-opacity = 1;
inactive-opacity = 1;
active-opacity = 1;
frame-opacity = 1;
inactive-opacity-override = false;
alpha-step = 0.06;

blur-background = false;
blur-background-fixed = false;

fading = false;
fade-delta = 4;
fade-in-step = 0.03;
fade-out-step = 0.03;

shadow = true;
no-dnd-shadow = true;
no-dock-shadow = true;
shadow-radius = 5;
shadow-offset-x = -7;
shadow-offset-y = -7;
shadow-opacity = 0.6;

shadow-ignore-shaped = false;
